Display Name = "Ilias Temple 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 8, 13, 9, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 8, 13, 9, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 8, 13, 9, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["Actor4", 0, 0, 2])
    ShowText(["\\n<Eric>Yo, do you want to hear about the \\C[14]\\nc[1]\\C[0] job?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["Actor4", 0, 0, 2])
      ShowText(["\\n<Eric>\\C[14]\\nc[1]\\C[0] is the first step to all jobs in the warrior line. If you don't master this one first, you won't be able to access advanced ones."])
      ShowTextAttributes(["Actor4", 0, 0, 2])
      ShowText(["\\n<Eric>A \\nc[1] fights bravely in hand-to-hand combat using only their own skill. Magic doesn't play any part in it."])
      ShowTextAttributes(["Actor4", 0, 0, 2])
      ShowText(["\\n<Eric>\\nc[1]s learn a full set of basic \\C[5]sword skills\\C[0]. All are easy to use, and thus acquired quickly."])
      ShowTextAttributes(["Actor4", 0, 0, 2])
      ShowText(["\\n<Eric>In addition, sword skills only consume SP. Since \\nc[1]s don't use magic, MP is unnecessary. As for equipment, \\nc[1]s use \\C[3]swords\\C[0] and \\C[3]spears\\C[0]."])
      ShowTextAttributes(["Actor4", 0, 0, 2])
      ShowText(["\\n<Eric>We don't use heavy weapons, however. If you want to wield a \\C[3]knight sword\\C[0] or something like that, you'll have to advance to a higher-ranking job."])
      ShowTextAttributes(["Actor4", 0, 0, 2])
      ShowText(["\\n<Eric>However, keep in mind what I said earlier: the \\nc[1] is the first step to those jobs. If you want to fight with a sword, start as a \\nc[1]."])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["Actor4", 1, 0, 2])
    ShowText(["\\n<Natalie>I will teach you what it means to be a \\C[14]Martial Artist\\C[0]."])
    ShowChoices([["Okay", "No thanks"], 2])
    When([0, "Okay"])
      ShowTextAttributes(["Actor4", 1, 0, 2])
      ShowText(["\\n<Natalie>\\C[14]Martial artists\\C[0] fight to the bitter end with nothing more than our \\C[3]fists\\C[0]! ...And our legs too, I guess."])
      ShowTextAttributes(["Actor4", 1, 0, 2])
      ShowText(["\\n<Natalie>We can't equip most weapons and our defense is low, but we're extremely fast, with good evasion and accuracy."])
      ShowTextAttributes(["Actor4", 1, 0, 2])
      ShowText(["\\n<Natalie>Above all, we train our bodies to excel in \\C[5]unarmed\\C[0] fighting. If you reach our more advanced jobs, you can even learn skills to recover your HP."])
      ShowTextAttributes(["Actor4", 1, 0, 2])
      ShowText(["\\n<Natalie>\\C[5]Unarmed\\C[0] skills use SP, by the way. Since we can't use magic, we don't need MP."])
      ShowTextAttributes(["Actor4", 1, 0, 2])
      ShowText(["\\n<Natalie>The light armor is a weak point, but we are still very reliable. If you need a cornerstone attacker, don't hesitate to give the job a try."])
      Empty([])

    When([1, "No thanks"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["Actor4", 2, 0, 2])
    ShowText(["\\n<Terence>I offer you guidance on the \\C[14]Temple Knight\\C[0]."])
    ShowChoices([["Thank you", "I'll pass"], 2])
    When([0, "Thank you"])
      ShowTextAttributes(["Actor4", 2, 0, 2])
      ShowText(["\\n<Terence>Once you master \\C[14]\\nc[1]\\C[0] and \\C[14]\\nc[44]\\C[0], you can change your job to \\C[14]Temple Knight\\C[0]. We are knights that serve Ilias."])
      ShowTextAttributes(["Actor4", 2, 0, 2])
      ShowText(["\\n<Terence>We can make use of \\C[5]spear skills\\C[0], and \\C[5]white magic\\C[0], too. Able to attack and heal, the Temple Knight is a reassuring presence on the battlefield."])
      ShowTextAttributes(["Actor4", 2, 0, 2])
      ShowText(["\\n<Terence>In addition, the only \\C[5]spear skills\\C[0] we learn are \\C[2]holy\\C[0] ones, which manifest awesome power against evil monsters."])
      ShowTextAttributes(["Actor4", 2, 0, 2])
      ShowText(["\\n<Terence>That's not all, though. We also learn simple healing skills that consume SP instead of MP."])
      ShowTextAttributes(["Actor4", 2, 0, 2])
      ShowText(["\\n<Terence>All in all, the \\C[14]Temple Knight\\C[0] plays an active role in both attacking and healing. Sounds like a job worth pursuing, doesn't it?"])
      Empty([])

    When([1, "I'll pass"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["Actor4", 4, 0, 2])
    ShowText(["\\n<Ernest>Let me tell you all about the \\C[14]Spellsword\\C[0]."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["Actor4", 4, 0, 2])
      ShowText(["\\n<Ernest>The \\C[14]Spellsword\\C[0] is a combo of both \\C[14]\\nc[33]\\C[0] and \\C[14]\\nc[1]\\C[0]. Master those, and you'll unlock this intermediate job."])
      ShowTextAttributes(["Actor4", 4, 0, 2])
      ShowText(["\\n<Ernest>Thanks to its career path, the Spellsword can use both \\C[5]sword skills\\C[0] and \\C[5]black magic\\C[0], but the coolest part of the job are the \\C[5]spellblade skills\\C[0]."])
      ShowTextAttributes(["Actor4", 4, 0, 2])
      ShowText(["\\n<Ernest>Just like it sounds, \\C[5]spellblade skills\\C[0] infuse magic into your sword. It's easy to create a flaming sword, sword of ice, or whatever."])
      ShowTextAttributes(["Actor4", 4, 0, 2])
      ShowText(["\\n<Ernest>Once the magic is imbued, the effect will persist for several turns. For example, if you use \\C[1]Spellblade Fire\\C[0], you can attack with a flaming sword for a while."])
      ShowTextAttributes(["Actor4", 4, 0, 2])
      ShowText(["\\n<Ernest>Also, if you imbue your sword to hit your enemy's weak point, you'll inflict a lot of damage, of course."])
      ShowTextAttributes(["Actor4", 4, 0, 2])
      ShowText(["\\n<Ernest>And that's how a \\C[14]Spellsword\\C[0] combines magic and swords. With one in your party, you can adapt to any encounter you face."])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["Actor5", 2, 0, 2])
    ShowText(["\\n<Rick>Wanna hear about being a \\C[14]Thief\\C[0]?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["Actor5", 2, 0, 2])
      ShowText(["\\n<Rick>The job of a \\C[14]Thief\\C[0] is pretty simple. Monsters have some nice stuff, and we \\C[1]steal\\C[0] it from 'em."])
      ShowTextAttributes(["Actor5", 2, 0, 2])
      ShowText(["\\n<Rick>Other than that, we learn some nifty adventuring skills too. We can crack open locked chests and avoid preemptive strikes from enemies."])
      ShowTextAttributes(["Actor5", 2, 0, 2])
      ShowText(["\\n<Rick>The downside is that our physical strength ain't the greatest. Our agility is top-notch, but power, defense, and magic leave something to be desired."])
      ShowTextAttributes(["Actor5", 2, 0, 2])
      ShowText(["\\n<Rick>So we're not good at the fighting part, but we do learn skills that support the party. If you bring a \\C[14]Thief\\C[0] along, you won't regret it."])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["Actor5", 1, 0, 2])
    ShowText(["\\n<Brenda>Would you like to learn about the \\C[14]Hunter\\C[0]?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["Actor5", 1, 0, 2])
      ShowText(["\\n<Brenda>The \\C[14]Hunter\\C[0] lives with nature, befriends nature, and fights with nature."])
      ShowTextAttributes(["Actor5", 1, 0, 2])
      ShowText(["\\n<Brenda>We use many types of weapons, but the \\C[3]bow\\C[0] makes the best use of our abilities. Be careful, though. Our defense is rather weak."])
      ShowTextAttributes(["Actor5", 1, 0, 2])
      ShowText(["\\n<Brenda>Hunters learn \\C[5]bow skills\\C[0], which target specific races for big damage."])
      ShowTextAttributes(["Actor5", 1, 0, 2])
      ShowText(["\\n<Brenda>For example, \\C[1]Beast Killer\\C[0] does a large amount of damage to any monster in the beast family, and \\C[1]Flower Hunt\\C[0] is extra effective against plant monsters."])
      ShowTextAttributes(["Actor5", 1, 0, 2])
      ShowText(["\\n<Brenda>It's true that our offense and defense isn't as good as a warrior's, but if our unique traits are used properly, our damage is superior."])
      ShowTextAttributes(["Actor5", 1, 0, 2])
      ShowText(["\\n<Brenda>That does make hunters more technical to employ, though. But getting the party out of jams against tough enemies is where the \\C[14]Hunter\\C[0] really shines."])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    CallCommonEvent([278])
    ShowTextAttributes(["Actor4", 6, 0, 2])
    ShowText(["\\n<Ryoma>I will lecture you on the ways of the \\C[14]Samurai\\C[0]."])
    ShowChoices([["I would be honored", "I must humbly decline"], 2])
    When([0, "I would be honored"])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>We \\C[14]Samurai\\C[0] are warriors who hail from the eastern region of Yamatai. Using special sword skills with the \\C[3]katana\\C[0], we overwhelm our foes."])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>To join the elite Samurai, one must first master the \\C[14]\\nc[1]\\C[0]. In addition, one must also acquire a copy of the \\C[3]Eastern Book of Secrets\\C[0]."])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>You should be able to find said book in my hometown, but, as it is a valuable tome, getting your hands on one is not easy."])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>However, as you'd expect from a job with steep requirements, a Samurai's abilities are excellent. \\C[5]Katana skills\\C[0] are unmatched by any others."])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>As an offshoot of the warrior line, we aren't good at magic, but when it comes to offense, we are the best. Our defense isn't quite as good, though."])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>Since the item you need is rather far away, you probably won't become a \\C[14]Samurai\\C[0] any time soon. Please keep the job in mind for later."])
      Empty([])

    When([1, "I must humbly decline"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["Actor5", 5, 0, 2])
    ShowText(["\\n<Norris>Hello, allow me to enlighten you about the \\C[14]\\nc[44]\\C[0] job."])
    ShowChoices([["Okay", "No thanks"], 2])
    When([0, "Okay"])
      ShowTextAttributes(["Actor5", 5, 0, 2])
      ShowText(["\\n<Norris>\\C[14]\\nc[44]s\\C[0] like me serve the Goddess herself and devote our training to healing magic that alleviates the wounds of others."])
      ShowTextAttributes(["Actor5", 5, 0, 2])
      ShowText(["\\n<Norris>The \\nc[44]'s spells are known as \\C[5]white magic\\C[0] and focus heavily on healing. However, we also learn spells that raise our allies' abilities."])
      ShowTextAttributes(["Actor5", 5, 0, 2])
      ShowText(["\\n<Norris>As you'd expect, \\C[5]white magic\\C[0] consumes MP. You must always be careful not to squander your \\nc[44]'s MP, lest they run out when you need healing the most."])
      ShowTextAttributes(["Actor5", 5, 0, 2])
      ShowText(["\\n<Norris>We aren't as physically weak as \\nc[33]s, but that doesn't mean we're frontline fighters either. We have low offensive and defensive capabilities."])
      ShowTextAttributes(["Actor5", 5, 0, 2])
      ShowText(["\\n<Norris>When it comes to equipment, \\nc[44]s primarily wield \\C[3]staves\\C[0]. They're the best weapon for boosting magic, but not suited to direct combat."])
      ShowTextAttributes(["Actor5", 5, 0, 2])
      ShowText(["\\n<Norris>You're always going to want a healer in your party, so I'd strongly recommend making one of your allies a \\C[14]\\nc[44]\\C[0]."])
      Empty([])

    When([1, "No thanks"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["Actor5", 7, 0, 2])
    ShowText(["\\n<Isabelle>Hey, let me tell you all about being a \\C[14]\\nc[33]\\C[0]!"])
    ShowChoices([["Sure", "No thanks"], 2])
    When([0, "Sure"])
      ShowTextAttributes(["Actor5", 7, 0, 2])
      ShowText(["\\n<Isabelle>So I'm a \\C[14]\\nc[33]\\C[0], right? We're the basic magical attack job. I guess you could say it's the first step in the magical attacker line."])
      ShowTextAttributes(["Actor5", 7, 0, 2])
      ShowText(["\\n<Isabelle>We're very frail and awful in a straight-up fight, but obviously we make up for it in magical power."])
      ShowTextAttributes(["Actor5", 7, 0, 2])
      ShowText(["\\n<Isabelle>As for equipment, we use \\C[3]rods\\C[0] to boost our magic, but keep in mind that they aren't very good as melee weapons."])
      ShowTextAttributes(["Actor5", 7, 0, 2])
      ShowText(["\\n<Isabelle>\\nc[33]s focus on learning \\C[5]black magic\\C[0], but, since it's only a basic job, we only get the simplest spells."])
      ShowTextAttributes(["Actor5", 7, 0, 2])
      ShowText(["\\n<Isabelle>Basic \\C[2]fire, ice, and lightning\\C[0] spells, and some \\C[30]status effect\\C[0] ones. That's about it, I guess."])
      ShowTextAttributes(["Actor5", 7, 0, 2])
      ShowText(["\\n<Isabelle>Magic uses MP of course, but, since we don't learn any skills, SP isn't used at all."])
      ShowTextAttributes(["Actor5", 7, 0, 2])
      ShowText(["\\n<Isabelle>Despite all that, you can't advance to later mage-type jobs unless you master this one first! So get to it!"])
      Empty([])

    When([1, "No thanks"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["Actor5", 6, 0, 2])
    ShowText(["\\n<Bob>Let me teach you about the \\C[14]Sage\\C[0]."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["Actor5", 6, 0, 2])
      ShowText(["\\n<Bob>Once you master the \\C[14]\\nc[33]\\C[0] and \\C[14]\\nc[44]\\C[0] jobs, you can access the intermediate \\C[14]Sage\\C[0] job."])
      ShowTextAttributes(["Actor5", 6, 0, 2])
      ShowText(["\\n<Bob>Just being able to use both \\C[5]white and black magic\\C[0] should make the job sound appealing."])
      ShowTextAttributes(["Actor5", 6, 0, 2])
      ShowText(["\\n<Bob>In addition, sages also learn other useful abilities, such as boosting your attributes and reducing MP consumption."])
      ShowTextAttributes(["Actor5", 6, 0, 2])
      ShowText(["\\n<Bob>Black magic, white magic, and useful abilities on top! Sages really are the experts when it comes to magic."])
      ShowTextAttributes(["Actor5", 6, 0, 2])
      ShowText(["\\n<Bob>Aah, what an amazing level of magical ability... I wish... Huh? Of course I'm a sage!"])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Noble>Everyone you'll encounter will have both a job and a race associated with them. \\C[14]Human Warrior\\C[0], \\C[14]Slime Thief\\C[0], etc."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Noble>There is no such thing as someone without a job and a race.\nEveryone has both of these."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Noble>...Even \\C[14]Unemployed\\C[0] is a job of sorts.\nWhich would mean you've taken up the occupation of being unemployed in this temple."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Noble>If you talk to the Head Priest, you can change your job and even your race, although the latter requires you to satisfy certain conditions."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Noble>Obviously I've never heard of a human changing their race, but monsters with enough experience can become higher-ranking types of monsters."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Noble>Naturally a Slime isn't going to become a Beast, but there are monsters out there with the characteristics of multiple races."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>As the Monster Lord, I possess the genes of many kinds of monsters, which lets me change between Beast, Lamia, and others at any time."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ControlSwitches([100, 100, 1])
    ControlSwitches([94, 94, 1])
    ConditionalBranch([1, 1003, 0, 6, 0])
      ShowTextAttributes(["People4", 0, 0, 2])
      ShowText(["\\n<Head Priest>Glad to have you back, Unblessed Hero Luka. Amira? Sorry, no one by that name has been here."])
      ShowTextAttributes(["People4", 0, 0, 2])
      ShowText(["\\n<Head Priest>Perhaps you should check the town she was in once more? Anyway, do you require my services?"])
      ControlVariables([1003, 1003, 0, 0, 7])
      Script(["SceneManager.call(Scene_JobChange)"])
      Wait([1])
      ShowTextAttributes(["People4", 0, 0, 2])
      ShowText(["\\n<Head Priest>When you change jobs, any equipment your new job can't use will be removed. Don't forget to check the status of your equipment after changing your job."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 531, 0])
      ShowTextAttributes(["People4", 0, 0, 2])
      ShowText(["\\n<Head Priest>Well met... Who are you? Wait, it can't be! Is that really you?"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>No matter who I am, your job is still the same. Perform your duties as the head of this temple."])
      ShowTextAttributes(["People4", 0, 0, 2])
      ShowText(["\\n<Head Priest>Ah, yes... As you say. I shall carry them out as always."])
      Empty([])

    Else([])
      ShowTextAttributes(["People4", 0, 0, 2])
      ShowText(["\\n<Head Priest>Well met, Unblessed Hero Luka. Are you here to change jobs?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2312, 1])
      ConditionalBranch([0, 2311, 0])
        ControlSwitches([2312, 2312, 0])
        ShowTextAttributes(["People4", 0, 0, 2])
        ShowText(["\\n<Head Priest>Hm, I see you possess an item allowing you to access an advanced job. Incredible... To think someone holding one of these would actually show up..."])
        ShowTextAttributes(["People4", 0, 0, 2])
        ShowText(["\\n<Head Priest>In that case, allow me to explain \\C[4]Masteries\\C[0] to you. Masteries are abilities only possessed by advanced jobs."])
        ShowTextAttributes(["People4", 0, 0, 2])
        ShowText(["\\n<Head Priest>These masteries are for the weapons each job is most proficient in. For example, the Swordmaster would possess \\C[4]Sword Mastery.\\C[0]"])
        ShowTextAttributes(["People4", 0, 0, 2])
        ShowText(["\\n<Head Priest>If you have a specific Weapon Mastery, I would advise holding on to matching weapons. When a matching weapon is equipped, that weapon's stats receive an additional bonus."])
        ShowTextAttributes(["People4", 0, 0, 2])
        ShowText(["\\n<Head Priest>When changing to an advanced job, remember to check your Job Abilities. If that job has a Weapon Mastery, it would be advantageous to equip a matching weapon."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["SceneManager.call(Scene_JobChange)"])
    Wait([1])
    RecoverAll([0, 0])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>When you change jobs, any equipment your new job can't use will be removed. Don't forget to rearrange your abilities afterward too."])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["Actor1", 0, 0, 2])
    ShowText(["\\n<Ralph>I'll take time from my busy schedule to teach you about the job of a \\C[14]Gadabout\\C[0]."])
    ShowChoices([["Thanks", "No thanks"], 2])
    When([0, "Thanks"])
      ShowTextAttributes(["Actor1", 0, 0, 2])
      ShowText(["\\n<Ralph>When you hear \\C[14]Gadabout\\C[0], you probably think all we do is play around, right? Well, you're correct. It isn't much of a job, but it counts anyway."])
      ShowTextAttributes(["Actor1", 0, 0, 2])
      ShowText(["\\n<Ralph>As you'd expect, we're not any good at attacking, defending, or magic either. Other than a high evasion rate, we aren't very useful in a fight."])
      ShowTextAttributes(["Actor1", 0, 0, 2])
      ShowText(["\\n<Ralph>However, we are crucial to unlocking other jobs. If you don't first master the art of the Gadabout, you can't access the higher-ranked jobs."])
      ShowTextAttributes(["Actor1", 0, 0, 2])
      ShowText(["\\n<Ralph>\\C[14]Dancer\\C[0], \\C[14]Minstrel\\C[0], \\C[14]Prostitute\\C[0]... You can't become any of those without \\C[14]Gadabout\\C[0] as your foundation."])
      ShowTextAttributes(["Actor1", 0, 0, 2])
      ShowText(["\\n<Ralph>Therefore, if you're interested in being an entertainer, you can't avoid first being a \\C[14]Gadabout\\C[0]. Persevere and your efforts will be rewarded."])
      Empty([])

    When([1, "No thanks"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["Actor1", 3, 0, 2])
    ShowText(["\\n<Ulrika>All right, let me tell you about the \\C[14]Informant\\C[0] job."])
    ShowChoices([["Sure", "No thanks"], 2])
    When([0, "Sure"])
      ShowTextAttributes(["Actor1", 3, 0, 2])
      ShowText(["\\n<Ulrika>The job of an \\C[14]Informant\\C[0] is to manipulate information. It's a cerebral job that uses knowledge and the art of conversation as weapons."])
      ShowTextAttributes(["Actor1", 3, 0, 2])
      ShowText(["\\n<Ulrika>Naturally, our talents fall under \\C[5]Talk skills.\\C[0]\nYou can do things like persuade enemies, \\C[1]praise\\C[0] them, \\C[1]threaten\\C[0] them, and more."])
      ShowTextAttributes(["Actor1", 3, 0, 2])
      ShowText(["\\n<Ulrika>Our specialty is getting items from enemies and convincing them to leave us alone. With enough skill, you can travel the world with nothing but words."])
      ShowTextAttributes(["Actor1", 3, 0, 2])
      ShowText(["\\n<Ulrika>We're weak when it comes to battle, but we can still provide valuable support through the use of \\C[5]talk skills\\C[0]."])
      ShowTextAttributes(["Actor1", 3, 0, 2])
      ShowText(["\\n<Ulrika>If you want to negotiate with monsters, you should definitely bring an \\C[14]Informant\\C[0] along."])
      ConditionalBranch([8, 615])
        Empty([])
      Else([])
        ShowTextAttributes(["Actor1", 3, 0, 2])
        ShowText(["\\n<Ulrika>Oh, but if you want to become an \\C[14]Informant\\C[0] you'll have to first join the Guild, and you can't do that without a \\C[3]referral\\C[0] from a guild member..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No thanks"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["Actor2", 2, 0, 2])
    ShowText(["\\n<Bennett>Are you familiar with the \\C[14]Scholar\\C[0] job? If not, I'd be glad to tell you about it."])
    ShowChoices([["Do tell", "No thanks"], 2])
    When([0, "Do tell"])
      ShowTextAttributes(["Actor2", 2, 0, 2])
      ShowText(["\\n<Bennett>\\C[14]Scholars\\C[0] are people who research the new field of magical science, which is not quite the same as magic itself."])
      ShowTextAttributes(["Actor2", 2, 0, 2])
      ShowText(["\\n<Bennett>Through \\C[5]Magic Science\\C[0], scholars can call down \\C[2]fire\\C[0] and \\C[2]lightning\\C[0], but, unlike magic, these skills consume SP instead of MP."])
      ShowTextAttributes(["Actor2", 2, 0, 2])
      ShowText(["\\n<Bennett>In other words, they're like \\C[14]\\nc[33]s\\C[0] who fight with SP. Of course, they aren't good in direct combat either."])
      ShowTextAttributes(["Actor2", 2, 0, 2])
      ShowText(["\\n<Bennett>They're nothing but a variation of a \\nc[33] to me. If that strikes your fancy, why not give the job a try?"])
      ShowTextAttributes(["Actor2", 2, 0, 2])
      ShowText(["\\n<Bennett>...That made them sound kind of bad, didn't it? I'm a \\C[14]\\nc[44]\\C[0], so those scientists who refuse to honor Ilias don't sit well with me..."])
      ShowTextAttributes(["Actor2", 2, 0, 2])
      ShowText(["\\n<Bennett>There are plenty of them that will tell you all about the potential for magical science, but don't you think they'll exaggerate its benefit?"])
      ConditionalBranch([8, 612])
        Empty([])
      Else([])
        ShowTextAttributes(["Actor2", 2, 0, 2])
        ShowText(["\\n<Bennett>Oh, you also need a \\C[3]doctorate\\C[0] to become a \\C[14]Scholar\\C[0]. There's only one university on this continent that awards those..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No thanks"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fortune Teller>Do you want to hear about the \\C[14]Fortune Teller\\C[0] job?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortune Teller>\\C[14]Fortune tellers\\C[0] are adept at telling fortunes. Is that it, you ask? Yes, that's it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortune Teller>We don't project an image of strength, and, indeed, we aren't strong. Since we're so weak, we aren't suited for direct combat."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortune Teller>Our special weapon are \\C[3]cards\\C[0], but those aren't strong either. Our defense is low, so we also aren't good at taking hits."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortune Teller>The fortune teller's distinguishing characteristic are the \\C[5]Oracle\\C[0] skills. Their effects are random, so you never know what will happen."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortune Teller>For example, the \\C[1]Tarot\\C[0] skill's effect depends on the card drawn. You could get lucky, or you could pull a dangerous card instead..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortune Teller>Due to this, the fortune teller adds an element of luck and unpredictability to your battles. If that sounds fun to you, try bringing one of us along."])
      ConditionalBranch([8, 610])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Fortune Teller>By the way, a \\C[3]permit\\C[0] is required in order to change your job to \\C[14]Fortune Teller\\C[0]. There were too many charlatans giving us a bad name, so we formed a union."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["Actor1", 4, 0, 2])
    ShowText(["\\n<Lawrence>Ask nicely, and I'll teach you commoners about the \\C[14]Noble\\C[0]."])
    ShowChoices([["Please", "No thanks"], 2])
    When([0, "Please"])
      ShowTextAttributes(["Actor1", 4, 0, 2])
      ShowText(["\\n<Lawrence>\\C[14]Nobles\\C[0] are those of us born to high-class families. True nobles are superior in both mind and lineage."])
      ShowTextAttributes(["Actor1", 4, 0, 2])
      ShowText(["\\n<Lawrence>For this reason, nobles must fight to protect the weak and helpless. We fight with a \\C[3]rapier\\C[0] in one hand, using stylish \\C[5]rapier skills\\C[0]."])
      ShowTextAttributes(["Actor1", 4, 0, 2])
      ShowText(["\\n<Lawrence>Our attributes are all higher than average, but we don't excel in any one category. Rather, our abilities are well balanced."])
      ShowTextAttributes(["Actor1", 4, 0, 2])
      ShowText(["\\n<Lawrence>If you master the \\C[14]Noble\\C[0], you will go places in life. It's your ticket to further greatness."])
      Empty([])

    When([1, "No thanks"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Do you know what the numbers after your skills mean? They represent the amount of MP or SP the skill consumes."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Blue numbers are for spells that require MP. Green numbers are for skills that require SP."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>They're the same colors as your MP and SP display bars, which makes them easy to remember. There are also skills that use both MP and SP."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["Actor3", 1, 0, 2])
    ShowText(["\\n<Vera>Let me teach you about the \\C[14]Nurse\\C[0]."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["Actor3", 1, 0, 2])
      ShowText(["\\n<Vera>\\C[14]Nurses\\C[0] are those of us who study the art of medicine."])
      ShowTextAttributes(["Actor3", 1, 0, 2])
      ShowText(["\\n<Vera>Nurses can use the \\C[5]Medicine skills\\C[0], which are focused on healing. However, they're different from \\C[5]white magic\\C[0] in that they require no MP."])
      ShowTextAttributes(["Actor3", 1, 0, 2])
      ShowText(["\\n<Vera>With no MP consumption, you can always count on being able to use it. In addition, nurses learn skills not available to \\C[5]white magic.\\C[0]"])
      ShowTextAttributes(["Actor3", 1, 0, 2])
      ShowText(["\\n<Vera>Nurses wield \\C[3]scalpels\\C[0] and learn a few combat skills, too. Since we're very familiar with the bodies of living things, we're quite powerful."])
      ShowTextAttributes(["Actor3", 1, 0, 2])
      ShowText(["\\n<Vera>Our defense isn't great, and our speed is so-so. Please, don't hesitate to try having a combat nurse in your party."])
      ConditionalBranch([8, 617])
        Empty([])
      Else([])
        ShowTextAttributes(["Actor3", 1, 0, 2])
        ShowText(["\\n<Vera>...I completely forgot, but you need a \\C[3]license\\C[0] to become a \\C[14]Nurse\\C[0]. You can't become licensed to practice medicine unless you went to college."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["Actor3", 2, 0, 2])
    ShowText(["\\n<Elmer>Uhh, I'm so hungry... Who better than me, with my passion for food, to teach you about the \\C[14]Cook\\C[0] job?"])
    ShowChoices([["Okay", "No thanks"], 2])
    When([0, "Okay"])
      ShowTextAttributes(["Actor3", 2, 0, 2])
      ShowText(["\\n<Elmer>A \\C[14]Cook\\C[0] is someone who dedicates their life to \\C[3]food\\C[0], wandering around the world in search of the ultimate flavor."])
      ShowTextAttributes(["Actor3", 2, 0, 2])
      ShowText(["\\n<Elmer>If you travel, you should be able to obtain many kinds of ingredients that can be used to \\C[5]cook\\C[0] before and during battle."])
      ShowTextAttributes(["Actor3", 2, 0, 2])
      ShowText(["\\n<Elmer>\\C[5]Cooking\\C[0] unleashes powerful skills while treating everyone to a meal at the same time. What other job can claim to do that?"])
      ShowTextAttributes(["Actor3", 2, 0, 2])
      ShowText(["\\n<Elmer>You might have what it takes to walk the road of the chef. Now, go and find the ultimate flavor!"])
      ConditionalBranch([8, 616])
        Empty([])
      Else([])
        ShowTextAttributes(["Actor3", 2, 0, 2])
        ShowText(["\\n<Elmer>You need a \\C[3]cooking license\\C[0] to become a \\C[14]Cook\\C[0], though. You'll need to complete an apprenticeship, which makes obtaining the license somewhat difficult..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No thanks"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 251, 30, 8, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 252, 13, 11, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 252, 41, 11, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Hey, it's me, the guard you saved from the poison marsh. Would you like me to explain the \\C[14]Guard\\C[0] job?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>\\C[14]Guards\\C[0] are combat types focused on direct attacks. We wield \\C[3]swords\\C[0] and \\C[3]spears\\C[0], but can't equip heavier weapons."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>However, the duty of a \\C[14]Guard\\C[0] is to avoid needless bloodshed. To do this, we focus on skills that weaken and otherwise impede the ability of our opponents to fight."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Take \\C[1]Power Break\\C[0], for example, which lowers an enemy's attack power. Along the same lines, \\C[1]Secure Hold\\C[0] can bind an enemy for a short period of time."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Through the use of these simple techniques, we can ensure that battles proceed smoothly and safely. Nothing makes a Guard happier than that."])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    ConditionalBranch([0, 1563, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Well, that's all I've got... Honestly, I'd love to travel and train more."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Hey, Luka, would it be all right if I tagged along?"])
      ShowChoices([["Let him join", "Decline for now"], 0])
      When([0, "Let him join"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>Thanks, buddy!\nLooks like I'm the senior adventurer in this crew now..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>I suppose that means I have to start acting like it and be a good influence! I look forward to helping us succeed!"])
        ErasePicture([5])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        Script(["add_actor_ex(563)"])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Pilate joined the party!"])
        Wait([60])
        ExitEventProcessing([])
        Empty([])
      When([1, "Decline for now"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>Oh... I guess I'll have to find someone else. You can't just go traveling by yourself..."])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["People4", 7, 0, 2])
    ShowText(["\\n<Pilate>When not in your party, I'll stay here and offer job guidance. I can't imagine you do, but would you like to hear about the \\C[14]Guard\\C[0] job again?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["People4", 7, 0, 2])
      ShowText(["\\n<Pilate>\\C[14]Guards\\C[0] are combat types focused on direct attacks. We wield \\C[3]swords\\C[0] and \\C[3]spears\\C[0], but can't equip heavier weapons."])
      ShowTextAttributes(["People4", 7, 0, 2])
      ShowText(["\\n<Pilate>However, the duty of a \\C[14]Guard\\C[0] is to avoid needless bloodshed. To do this, we focus on skills that weaken and otherwise impede the ability of our opponents to fight."])
      ShowTextAttributes(["People4", 7, 0, 2])
      ShowText(["\\n<Pilate>Take \\C[1]Power Break\\C[0], for example, which lowers an enemy's attack power. Along the same lines, \\C[1]Secure Hold\\C[0] can bind an enemy for a short period of time."])
      ShowTextAttributes(["People4", 7, 0, 2])
      ShowText(["\\n<Pilate>Through the use of these simple techniques, we can ensure that battles proceed smoothly and safely. Nothing makes a Guard happier than that."])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>Shall I explain the \\C[14]Merchant\\C[0] job to you? Free of charge, of course."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>\\C[14]Merchants\\C[0] travel all over the world to peddle goods and earn money. As you'd expect, we're not especially useful when it comes to fighting."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>However, merchants are experts at acquiring gold, and just having one in your party can increase how much you earn after every battle."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>In addition, our \\C[5]Mercantile\\C[0] skills can put that gold to work for you, allowing you to bribe enemies or teleport home, for example. Money makes the world go 'round."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>The ability to buy items during battle is especially useful. And the items we buy or use from the Item Bag restore more HP/MP/SP. That can be a real lifesaver in an emergency."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>We merchants wield an \\C[3]abacus\\C[0] in battle. They aren't too good for bashing monsters over the head, but the better ones will reduce how much gold our skills cost."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>There may be times when you wish you had a different job in battle, but at least your purse will never be light."])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>I am delighted to make your acquaintance. Would you like me to explain a \\C[14]Maid\\C[0]'s duties?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Maid>Then please allow me a minute of your time. The \\C[14]Maid\\C[0] is in the business of serving others."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Maid>Therefore, the skills we learn are geared towards performing various \\C[5]services\\C[0] for other party members. Healing, curing, enhancing... All sorts of things."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Maid>Our services aren't limited to allies either. The \\C[5]services\\C[0] we can perform for our enemies will leave them quivering on the ground, unable to fight."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Maid>As you can see, a maid's services are very versatile. While not as good as a specialist at any one role, maids are useful as support."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Maid>As for weapons, maids use \\C[3]plates\\C[0]. Are you wondering if we throw them? Hit enemies with them, perhaps? Sorry, it's a trade secret."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Maid>In summary, a \\C[14]Maid\\C[0]'s duty is to serve allies and enemies. Please invite one into your party today."])
      ConditionalBranch([8, 618])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Maid>Forgive me for failing to mention this earlier, but you will need a license to become a \\C[14]Maid\\C[0]."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Get a move on, the Head Priest is getting tired of waiting. Sonya is too, for that matter..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>You're kind of late... Well, no matter. I heard how you saved Hans and everything."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>Depending on your job, the types of skills you can use will be different. Even if you know a skill, you won't be able to use it if it's incompatible with your job."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>For example, when you're a \\C[14]\\nc[1]\\C[0], you won't be able to use magic. When you're a \\C[14]\\nc[44]\\C[0], you won't be able to use any \\C[5]sword skills\\C[0] or \\C[5]black magic\\C[0]."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>A \\C[14]Sage\\C[0] can use both \\C[5]white and black magic\\C[0], however. Keep all this in mind when choosing your jobs."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>You can always change your job whenever you like, so don't stress out about it. Give lots of jobs a try and see which ones suit you the best."])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Poet>Once you obtain a new job level, you'll keep it even after you change jobs. Don't worry, you won't forget your skills from that job either."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Poet>As long as you satisfy the conditions, you can freely change between jobs. Once you change back, you'll resume your previous level in that job."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Poet>Let's say you dabble as a \\C[14]\\nc[1]\\C[0], then switch to \\C[14]\\nc[44]\\C[0]. If you get bored and switch back to \\C[14]\\nc[1]\\C[0], you'll keep everything you learned."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Poet>Thus you can continue to acquire experience for various jobs without hassle. Sounds pretty good, doesn't it?"])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>You can learn new skills when you gain job levels. For the most part, these skills can be used even after you change jobs."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>That said, there are many exceptions. For example, \\C[14]\\nc[1]s\\C[0] can't use magic even if they know some spells."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>There are many skills you can't use depending on your job, so don't freak out when you change jobs and can't use some old skills in your new job."])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>You must never give in to the temptations of those unsavory monsters. If they make you come, you'll lose all your will to fight."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>You've heard of the phenomenon called [Critical Ecstasy], right? According to scholars, the act of ejaculation allows the monsters' inherent dark energy to seep into your body."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>A simple soldier like me can't fully understand the theory, but I do know that if you get raped by a monster, you'll submit in both mind and body."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Suffice to say, you'll be doomed at that point. Unable to fight back, you'll become nothing but the monster's prey..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Nevertheless, there's no shortage of heretics in the world who actually go looking for that. What a sad state of affairs we live in these days..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Oh Goddess Ilias, please strike down those corrupted fools with your divine judgment..."])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Very well, I'll pass judgment all right. I've seen you secretly desiring to be raped by monsters yourself!"])
      Script(["display_skill_name(\"Thunder of Judgment\")"])
      PlaySE(["RPG::SE(@name=\"mon_denpa1\", @pitch=100, @volume=80)"])
      ShakeScreen([5, 5, 30, true])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ilias releases the power of Heaven!"])
      Script(["clear_skill_name"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Whoa, you shocked me!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>The Goddess Ilias hasn't been seen since the Great Disaster thirty years ago. There are already people who say she's dead."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Sadly, faith in Ilias has declined, with many giving up hope in her entirely. Nevertheless, there are still many of us who hold fast to our beliefs."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Ilias will come back to us, I just know it. I believe that today, and I'll believe it tomorrow, too."])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>I applaud your dedication. Never stop serving me."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Um, sure...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Strangers aren't allowed to enter the temple's basement, but you're more than welcome, Luka."])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ControlSwitches([31, 31, 1])
    RecoverAll([0, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sorry! I know I'm late!"])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>I heard how you went alone into the mountains and rescued a villager. You may be a tad late, but I'm sure Ilias would overlook it given the situation."])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>Without further ado, let's begin the ceremony. ...Sonya, the holy water, please."])
    ShowTextAttributes(["sonia_fc7", 4, 0, 2])
    ShowText(["\\n<Sonya>...Oh, right."])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["sonia_fc7", 5, 0, 2])
    ShowText(["\\n<Sonya>Here you are, Your Grace."])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>Thank you."])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>Luka, I will now pour the holy water over you..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Head Priest pours water onto Luka's head."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>That's it. Hope it wasn't too much of a let-down. In the old days, this would be when the Goddess herself would descend from Heaven to meet you."])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>Luka... Hero Luka... Can you hear my voice?"])
    ShotBalloonIcon([-1, 1, false])
    ShotBalloonIcon([15, 1, false])
    ShotBalloonIcon([39, 1, false])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...Wha!?"])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>It can't be! That voice..."])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_iriasu_st04", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Ilias!"])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>I can't believe it. After all this time..."])
    ShowTextAttributes(["sonia_fc7", 7, 0, 2])
    ShowText(["\\n<Sonya>No way... That's the real Ilias?"])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>Luka, the world is teetering on the edge of ruin. Even as we speak, the darkness covering it is spreading faster and faster."])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>The only one who can thwart it is you, Luka. You're the very last hope this world has."])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>As I am now, I don't have enough power to baptize you. It's taking everything I have left just to get you this message."])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>But, even without a baptism or blessing, you're a true hero in my eyes. Yes, an unblessed hero..."])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>Unblessed Hero Luka, please... Please save..."])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>This world..."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([5])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"sinden\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["sonia_fc7", 7, 0, 2])
    ShowText(["\\n<Sonya>......"])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>Ilias, I never lost faith in you. I knew your holiness could never be destroyed..."])
    Script(["gain_medal(2)"])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>Luka, it appears you've been burdened with a great destiny. You must save the world, Unblessed Hero."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Me? Save the world?"])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>It may be prudent to keep the nature of your quest a secret, however."])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>The Goddess told us that the world is being covered in darkness. If the masses learned of this, it could cause a great deal of panic and strife."])
    ShowTextAttributes(["sonia_fc6", 2, 0, 2])
    ShowText(["\\n<Sonya>This seems like a lot of pressure to put on Luka. He's reckless under the best of circumstances,\nbut if he's treated like some legendary hero..."])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>That is why we must keep this between ourselves."])
    ShowTextAttributes(["sonia_fc7", 5, 0, 2])
    ShowText(["\\n<Sonya>I understand, Your Grace."])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>You must remain discreet on your journey as well, Luka. I know you may be excited, but strange things are afoot."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I... I understand."])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>Sonya, please don't mention this to anyone."])
    ShowTextAttributes(["sonia_fc6", 2, 0, 2])
    ShowText(["\\n<Sonya>I won't...\\! Wait, why am I the only one who has to be told that twice?"])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>Go Luka, unblessed hero that you are! Do everything in your power to obey Ilias."])
    ShowTextAttributes(["sonia_fc6", 3, 0, 2])
    ShowText(["\\n<Sonya>Your Grace, not so loud..."])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>...Ahem. Anyway, do your best, and do not waver. Come talk to me whenever you want to change jobs."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["sonia_fc5", 0, 0, 2])
    ShowText(["\\n<Sonya>Later, Luka. I'll be waiting in the village."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowPicture([5, "iv_sonia_bousi1", 1, 0, 300, 200, 100, 100, 255, 0])
    Wait([15])
    ShowPicture([5, "iv_sonia_bousi2", 1, 0, 300, 200, 100, 100, 255, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sonya, you dropped..."])
    ShowPicture([5, "iv_sonia_bousi3", 1, 0, 300, 250, 100, 100, 255, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Your hat..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeArmor([234, 0, 0, 1, false])
    ErasePicture([5])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>No running in the temple! I swear..."])
    Wait([60])
    ShowTextAttributes(["sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya>Luka, we have a problem! Come quick!"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What is it this time? Calm down a second and just tell me!"])
    ShowTextAttributes(["sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya>No time to talk about it! Your house, lots of trouble!"])
    ShowTextAttributes(["sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya>There's a pair of children fighting in there, a monster and an angel! They're beating each other up and making a mess of the place!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Children? A monster and an angel...? The two I met on the mountain, perhaps..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What are they doing in my house... Crap, I better go see!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ChangeTransparency([0])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Head Priest>No running in the temple! I swear..."])
    TransferPlayer([0, 7, 19, 1, 0, 0])
    ChangeTransparency([1])
    ControlVariables([1001, 1001, 0, 0, 6])
    ControlSwitches([31, 31, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Scholar>In the beginning you'll only have access to the most Basic jobs. However, once you've mastered those, you'll be able to change to the Intermediate ones."])
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Scholar>For example, if you master the Basic \\C[14]\\nc[1]\\C[0] job, you can then become the Intermediate \\C[14]\\nc[2]\\C[0]."])
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Scholar>In addition, if you master multiple Basic jobs, you can unlock Intermediate jobs that require such combinations."])
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Scholar>For example, mastering both \\C[14]\\nc[33]\\C[0] and \\C[14]\\nc[44]\\C[0] will unlock the \\C[14]Sage\\C[0] job."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar>That said, the majority of adventurers never advance beyond the basic jobs. It takes real diligence to join the elite few in the Intermediate ranks."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar>The Advanced jobs narrow the field even further. Most of them only have a few members in the entire world..."])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>This is weird. I feel like my Gale Thrust isn't nearly as powerful as it used to be."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>That's probably because you have a boomerang equipped. Using sword skills with a boomerang isn't nearly as effective as using them with an actual sword."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>If you want to maximize your damage, you need the right weapon. Use a \\C[3]sword\\C[0] for \\C[5]sword skills\\C[0], and a \\C[3]spear\\C[0] for \\C[5]spear skills\\C[0], etc."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Oh, that makes sense!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>That said, weapons have differing affinities with skills. For example, using \\C[5]axe skills\\C[0] with a \\C[3]club\\C[0] is still fairly effective."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>Using \\C[5]sword skills\\C[0] with a \\C[3]boomerang\\C[0], though? That's stupid. You won't get any damage boost at all. Your Gale Thrust will do only about two-thirds of the damage it could with a sword equipped."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>I see. So it's important to match your equipment with the skills you're using! Otherwise you won't be able to fight at your full strength!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>How can you even be a soldier without already knowing this... I guess this is why the soldiers of Ilias Temple are known for being the worst in the world."])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>This is weird. I feel like my Gale Thrust isn't nearly as powerful as it used to be."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>That's probably because you have a boomerang equipped. Using sword skills with a boomerang isn't nearly as effective as using them with an actual sword."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>If you want to maximize your damage, you need the right weapon. Use a \\C[3]sword\\C[0] for \\C[5]sword skills\\C[0], and a \\C[3]spear\\C[0] for \\C[5]spear skills\\C[0], etc."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Oh, that makes sense!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>That said, weapons have differing affinities with skills. For example, using \\C[5]axe skills\\C[0] with a \\C[3]club\\C[0] is still fairly effective."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>Using \\C[5]sword skills\\C[0] with a \\C[3]boomerang\\C[0], though? That's stupid. You won't get any damage boost at all. Your Gale Thrust will do only about two-thirds of the damage it could with a sword equipped."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>I see. So it's important to match your equipment with the skills you're using! Otherwise you won't be able to fight at your full strength!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>How can you even be a soldier without already knowing this... I guess this is why the soldiers of Ilias Temple are known for being the worst in the world."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>The soldiers of Ilias Temple are famous for being incompetent, but that's only because we never get into any real combat."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Sure, the slime girls make a ruckus every now and then, but once we surround them, they break down crying."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>If you ask me, the soldiers of the four major powers are all superhuman. They have to contend with magical dolls, fight huge numbers of ant girls, and worse..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>How are we supposed to match up to those guys? It's so peaceful around here in comparison."])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>This is a lounge for the soldiers of Ilias Temple. Anyone can feel free to use it, though."])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier looks extremely drunk..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Oh little Sonya... Our little temple idol..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Waa, waa... You left us... Little Sonya grew up and left us..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Damn it alllllllll! Luuuukaaaaa!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Heyyy, your father is a legend! Your mother was so hot too!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>But your father left to save the world... And your mother died..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Leaving you all alone... But still, you trained hard, and now you're going to find him!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Damn good job, man! Luuukaaaaa!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Oh little Sonya... Our little temple idol..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Waa, waa... You left us... Little Sonya grew up and left us..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Damn it alllllllll! Luuuukaaaaa!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Yeah, he's drunk all right."])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Sheesh, Jim's been like that for a while now. You guys better watch your back around him."])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>This is a room for travelers to rest in. At present there are some named NPCs in here."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>NPCs?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>They're minor characters who don't have anything to do with our objectives. I doubt they'll even join us."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>They're simply minor characters who provide some explanations or exposition. Aside from that, they aren't important to our journey."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar>There are many more jobs in the world than just the ones you can learn about here. I wonder how many there really are..."])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Noble>The weapons you can equip depend on the job you currently have. If you're a warrior-type, you'll be able to use all sorts of weapons. A healer, however, is kind of stuck with staves."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Noble>Armor, on the other hand, is job independent. Instead, armor relies completely on your race."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Noble>Weapons relate to job, armor relates to race. Never forget that."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Noble>\\C[14]Humans\\C[0] are a notable exception, though. The armor a person can wear depends on his or her physique."])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>This temple houses many resources for fledgling adventurers like yourself. I'd suggest talking with everyone and learning what they know."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>This temple houses many resources for fledgling adventurers. You're a veteran by now, but you still might learn something new."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>You can change your job here at Ilias Temple. Luka, you should regularly change jobs to meet the current needs of your adventure."])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Official>There used to be three continents in our world. The southern Ilias continent, the central Sentora continent, and the northern continent of Hellgondo."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Official>However, in the Great Disaster thirty years ago, a fourth continent appeared. Would you like to hear about the continents?"])
    Label(["1"])
    Loop([])
      Script(["unlimited_choices(11,"])
      ScriptMore(["[\"Ilias\", \"Sentora\","])
      ScriptMore(["\"Hellgondo\",\"Snow Continent\",\"I've heard enough\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>The Ilias continent, as you know, is the one we're on right now. It's neither a large continent, nor one with any major countries."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Its largest city is Iliasburg to the north of here, which is governed not by a king, but by a commune of citizens."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>To leave this continent, you'll need to go to Iliasport, which is on the continent's northern end. From there you should be able to board a ship to Sentora."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>The monsters that appear on this continent aren't as strong as those to the north. So before you head to Sentora, you should polish your skills here."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Which continent would you like to hear about next?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Sentora is the largest continent on the planet. It's actually bigger than the Ilias continent and Hellgondo put together."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Although, strictly speaking, it hasn't truly been one continent since the Great Disaster split it into multiple pieces."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Sentora is home to four major countries: San Ilia, Sabasa, Grand Noah, and Grangold."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>San Ilia is extremely well known for being the nation of the church, with its king, the Pope, acting as the church's religious leader."])
        ConditionalBranch([1, 1028, 0, 7, 2])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Official>Sabasa is a desert kingdom excelling in trade and military might. However, little is known about its current queen..."])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Official>Sabasa is a desert kingdom excelling in trade and military might. Their queen was misled by monsters, which made their government badly mismanaged until recently."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Grand Noah is a peaceful nation living in harmony with nature. Its current queen has a strong reputation for being a wise ruler, but it faces threats from its neighbors."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Lastly is the magic country of Grangold... At present, it's in a state of war against the other three countries."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>I'm not an expert when it comes to the war. Perhaps you can ask around in the lounge on the second floor about it?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Suffice to say, Sentora is embroiled in conflict. Combined with the strength of the monsters there, you must exercise extreme caution on the continent."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Which continent would you like to hear about next?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Hellgondo is the northernmost continent and the site of the Monster Lord's Castle. Because of that, it's also known as the \\C[17]Monster Continent.\\C[0]"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>It's completely ringed by mountains, meaning the only way to get there is by air. That's not so hard for monsters, but it's quite a hurdle for us humans."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>The Monster Lord, unsurprisingly, rules from her castle on this continent. Prior to the Great Disaster, relations with that Monster Lord weren't exactly great..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>However, the current Monster Lord hasn't been interfering with humanity. Instead, she has apparently been restraining any reckless monsters who get out of line."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Things are quite different now compared to the era of Heinrich and the Great Monster War. Today the wars among ourselves are the more pressing concerns."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>At any rate, there aren't any humans living near the Monster Lord's Castle. The monsters there used to be too hostile, and the terrain is inhospitable."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>There once was a town on Hellgondo named Remina, actually. But when the Great Disaster struck, its citizens all vanished."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Now all that remains where Remina once stood is a giant Tartarus. Honestly, though, I doubt there's any connection between Remina and the Great Disaster."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Naturally the strongest monsters in the world roam the lands of Hellgondo, most of which remain completely uncharted by man."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Which continent would you like to hear about next?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>During the calamity thirty years ago, a new continent appeared northwest of Sentora. The most commonly accepted theory is that it rose from the ocean."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Similar to Hellgondo, this new continent is ringed by an impassable mountain range. Many adventurers have tried to penetrate it, but all attempts have ended in failure so far."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>All we know about the place is what we've learned from flying monsters, and according to them, the whole area is covered in ice and snow."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>More surprisingly, they've even seen something that looks like a town. On top of that, there are apparently ruins and other structures..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>If there really is a town, who in the world is living there? All we know for sure is that continent is a big mystery."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Official>Which continent would you like to hear about next?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        BreakLoop([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>When you stay at an inn, you recover all your HP and MP. It also removes all status effects, including incapacitation."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Therefore, you should rest at inns frequently. ...Wait, why I am explaining this to someone who owns an inn?"])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>When you lose your last bit of strength during your adventure, legend has it that your soul will return to the last church where you prayed."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>In reality, that's nothing but a fairy tale. No matter who you are, once you're dead, that's it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Even assuming the resurrection legend is true, that guy would have to be seriously favored by Ilias..."])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Luka, have you ever had an evaluation meeting?"])
      ShowChoices([["Never heard of it", "It sounds familiar...", "I'm always in your debt"], 1])
      When([0, "Never heard of it"])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>I see... Never mind, then."])
        Empty([])
      When([1, "It sounds familiar..."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>You vaguely recall having one...? Despite my condition, the soul return network is still operational..."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>How in the world... Is a fragment of the spell still barely working, or..."])
        Empty([])
      When([2, "I'm always in your debt"])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>Wait, you're having them regularly!? Then the soul return network is still operational!?"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>How can that be when I'm like this... Is a fragment of the spell still barely working, or..."])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Hey Luka, do you know about Remina? It was the only city on the continent of Hellgondo."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Thirty years ago, Remina was wiped off the map in the Great Disaster, and now all that's there is a giant hole..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>There's a theory that Remina is the origin of the disaster itself. The magical scholars calculated that it was at the center of the dispersal of mana, or something like that."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>The science is beyond my understanding... Regardless, just what the hell happened there?"])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Engineer>Oi, it's you again? Do ya need me to tell ya about the \\C[14]Engineer\\C[0] a second time?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>The \\C[14]Engineer\\C[0] is a job that utilizes advanced technology. Our \\C[20]dexterity\\C[0] is high, and we pack quite a punch, too."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>During battle, we use \\C[5]Makina\\C[0] as weapons. They're extremely powerful and can be used over and over."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>A few things to keep in mind, though. First, ya have to learn how to use each Makina."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>Just 'cause ya have one doesn't mean ya can put it to use. You'll need to raise your job level in order to master them."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>It should go without sayin' that you also can't use any Makina ya don't have, even if you know how to use 'em."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>Engineers can use \\C[3]guns\\C[0], too. The higher your \\C[20]dexterity\\C[0], the more damage you'll do with a gun."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>Makina depend on your \\C[20]dexterity\\C[0] too, by the way. So obviously people with good dexterity make good engineers."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>Get yerself a few Makina, learn how to use 'em, and blow the hell outta anything in your way!"])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Try pressing Q or W when you're outside. It should display the world map and your current location."])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["People3", 5, 0, 2])
    ShowText(["\\n<Maid>My services are at your disposal."])
    ShowChoices([["Change party members", "Unequip all non-party members", "Never mind"], 3])
    When([0, "Change party members"])
      GatherFollowers([])
      ChangeState([0, 1, 1, 1])
      Script(["call_party_edit"])
      Empty([])

    When([1, "Unequip all non-party members"])
      PlaySE(["RPG::SE(@name=\"Sand\", @pitch=100, @volume=80)"])
      Script(["stand_members.each{|m|"])
      ScriptMore(["  m.clear_equipments"])
      ScriptMore(["}"])
      Empty([])

    When([2, "Never mind"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Magicraft Apprentice>Magicrafts are a type of magic art passed down among monsters. They include zombie and ghost summoning, along with puppetry skills, which summon dolls."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Magicraft Apprentice>Mastering the \\C[14]Spiritualist\\C[0] job is the first step towards mastering the magicrafts. In it you'll learn the basic techniques."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Magicraft Apprentice>In zombie summoning, the practitioner uses their own life force, which means the skills consume HP."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Magicraft Apprentice>Similarly, ghost summoning requires MP, and puppetry takes SP."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Magicraft Apprentice>Also, each branch relies on different parameters. Magic for ghosts, dexterity for dolls, and a combination of both for zombies."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Magicraft Apprentice>They're all very strong disciplines capable of versatility useful in both short and long battles."])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>Do you want to hear about \\C[14]Pirates\\C[0]?"])
    ShowChoices([["Aye", "Nay"], 2])
    When([0, "Aye"])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mermaid Pirate>The \\C[14]Pirate\\C[0] job is made for battle. We have high attack and defense and are well-suited for brawling! Preferably with \\C[3]daggers, swords, and guns\\C[0], but also \\C[3]axes, clubs, and flails\\C[0]."])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mermaid Pirate>We also have access to a special ability that reduces the SP consumption of our skills. With it, we can use a lot of powerful \\C[5]combat skills\\C[0] in succession♪"])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mermaid Pirate>We use \\C[5]Piracy\\C[0] skills, and they're very versatile;\na strong, agile, or nimble fighter can do good damage with them."])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mermaid Pirate>Also, a pirate can always rely on their crew!\nWhen an offensive \\C[5]Piracy\\C[0] skill is used, you have a chance to counter physical attacks with a cannonball barrage."])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mermaid Pirate>We are not damaged by \\C[2]water\\C[0] attacks and also have high resistances to other elements. When fighting on the ocean, our stats increase, making us perfect for maritime warfare."])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mermaid Pirate>Because we have the same roots, our performance is quite similar to \\C[14]Marines\\C[0]. But pirates also learn some techniques for stealing♪"])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mermaid Pirate>In order to change to this job, you need an \\C[3]Oceanic Business Permit\\C[0]... And you'll also have to master being a \\C[14]Thief\\C[0]."])
      ExitEventProcessing([])
      Empty([])

    When([1, "Nay"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Do do want to know more about \\C[14]Marines\\C[0]?"])
    ShowChoices([["Aye", "Nay"], 2])
    When([0, "Aye"])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>The \\C[14]Marine\\C[0] job is a profession for battle.\nWith high attack and defense, we are tough and strong!"])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>Our standard-issue weapons are \\C[3]daggers, swords, and guns\\C[0], but we can also specialize in \\C[3]bows and spears\\C[0]."])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>We also have access to a special ability that grants us more starting SP in a battle.\nBy being combat-ready, we can use powerful skills at the start of any fight!"])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>A fighter with high attack, agility, or dexterity can dominate the battlefield with \\C[5]Piracy\\C[0] skills."])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>And a good Marine always has backup! When you directly attack with a \\C[5]Piracy\\C[0] skill, you have a chance to counter physical attacks with a bombardment of cannonballs."])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>We don't take damage from \\C[2]water\\C[0] attacks and our other elemental resistances are high. Furthermore, we are stronger when fighting at sea, since we are naval experts."])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>We are strong on the land, and even stronger at sea... For a tough fight, you'd do well to bring the \\C[14]Marines\\C[0]."])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>In order to change to this job, you need an \\C[3]Oceanic Business Permit\\C[0]... In addition, you'll have to master the \\C[14]Guard\\C[0] job."])
      ExitEventProcessing([])
      Empty([])

    When([1, "Nay"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])
